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Now Available: Developing iOS Applications with Flex 4.5

Wednesday, August 24th, 2011

TweetDeveloping iOS Applications with Flex 4.5 is now available for only $12.99 for eBook. Description Developing iOS applications using Adobe Flex 4.5 for mobile will walk you through creating your Flex based iPhone/iPad application. Next, you will learn how to interact with the devices camera, gallery, accelerometer, GPS, multi touch display and native services using [...]

Styling AIR applications for iOS – part 3

Monday, August 22nd, 2011

TweetApple’s iOS operating system appears on several devices that support Adobe AIR compiled applications. This is a great thing however can lead to some challenges for multiple reasons. First, iOS devices range widely in their screen resolutions and pixel density of those screens. Second, Apple has pretty rigid requirements for the design of your application [...]

Styling AIR applications for iOS – part 2

Friday, August 19th, 2011

TweetApple’s iOS operating system appears on several devices that support Adobe AIR compiled applications. This is a great thing however can lead to some challenges for multiple reasons. First, iOS devices range widely in their screen resolutions and pixel density of those screens. Second, Apple has pretty rigid requirements for the design of your application [...]

Announcing: Developing iOS Applications with Flex 4.5

Friday, August 19th, 2011

Tweet Announcing: Developing iOS Applications with Flex 4.5 Ready to put your ActionScript 3 skills to work on iPhone and iPad apps? This hands-on book walks you through the process of creating an Adobe AIR application for iOS devices from start to finish, using the Flex 4.5 framework. Move quickly from a basic Hello World [...]

Styling AIR applications for iOS – part 1

Thursday, August 18th, 2011

TweetApple’s iOS operating system appears on several devices that support Adobe AIR compiled applications. This is a great thing however can lead to some challenges for multiple reasons. First, iOS devices range widely in their screen resolutions and pixel density of those screens. Second, Apple has pretty rigid requirements for the design of your application [...]

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