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Archive for October, 2010

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AIR on iPhone: Geolocation

Wednesday, October 20th, 2010

TweetI first created this application using Flash CS5 back in July to try out the geo location features of AIR on Android. Last night I decided to see what would happen if I ran the Packager for iPhone tool on the same exact SWF that I had compiled and installed on Android. The results were [...]

Trapping flash.display.Loader IOErrors

Friday, October 15th, 2010

TweetI was trying to debug an issue yesterday and stumbled across something in the Flex SDK that I was unaware of. I was using SDK 3.4, but this is also true of 3.5, 4.0, and 4.5. My issue was that I had a Loader class which I was using to load image files. In some [...]

Is that HTML in your AIR on Android App? Yes it is!

Wednesday, October 13th, 2010

TweetAIR on Android doesn’t have an HTML component like its desktop counterpart but there is a way to get HTML in your application. The StageWebView class can accomplish this for you. I have added this to my AIRonAndroid Browser application (version 0.0.4) so you can see it in action if you have an Android device. [...]

Exiting an AIR on Android Application

Wednesday, October 13th, 2010

TweetI was reading this post this morning “Tip: Close Your Android AIR App on Back Button“. I decided to add it to my AIRonAndroid Browser app (which I use for testing functionality). I ran into an issue on my first run through when I went into the CameraRoll and CameraUI test screens. The problem is [...]

And we’re back. Adobe AIR on iPhone!

Tuesday, October 12th, 2010

TweetAdobe has just posted the following at: http://labs.adobe.com/technologies/packagerforiphone/ Download it here The Packager for iPhone, which is a feature of Adobe Flash® Professional CS5 software and the Adobe AIR® SDK 2.0.1, offers Flash developers a fast and efficient method to reuse existing code from ActionScript 3 projects to deliver native applications on iOS devices. It [...]

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