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	<title>Comments on: Calling Out Apple, iPhone and Steve Jobs</title>
	<atom:link href="http://blog.everythingflex.com/2008/03/24/calling-out-apple-iphone-and-steve-jobs/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.everythingflex.com/2008/03/24/calling-out-apple-iphone-and-steve-jobs/</link>
	<description>News and Information about Adobe Flex &#38; Adobe AIR by Rich Tretola</description>
	<pubDate>Sat, 06 Sep 2008 21:53:49 +0000</pubDate>
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		<title>By: Adobe Open Screen, Where the hell is Apple? &#124; EverythingFlex</title>
		<link>http://blog.everythingflex.com/2008/03/24/calling-out-apple-iphone-and-steve-jobs/#comment-605</link>
		<dc:creator>Adobe Open Screen, Where the hell is Apple? &#124; EverythingFlex</dc:creator>
		<pubDate>Thu, 01 May 2008 14:11:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.everythingflex.com/2008/03/24/calling-out-apple-iphone-and-steve-jobs/#comment-605</guid>
		<description>[...] a related post, I discussed the iPhone and Pandora.  addthis_url = [...]</description>
		<content:encoded><![CDATA[<p>[...] a related post, I discussed the iPhone and Pandora.  addthis_url = [...]</p>
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		<title>By: everythingflex</title>
		<link>http://blog.everythingflex.com/2008/03/24/calling-out-apple-iphone-and-steve-jobs/#comment-604</link>
		<dc:creator>everythingflex</dc:creator>
		<pubDate>Tue, 25 Mar 2008 16:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.everythingflex.com/2008/03/24/calling-out-apple-iphone-and-steve-jobs/#comment-604</guid>
		<description>It always make me laugh when someone makes a statement like "how crappy flash works"  and puts the blame on the technology.  Flash is a player so if a developer creates an application that doesn't manage memory well, it can crash the browser.  This should not be a representation of the technology. The same would hold true for a Java developer or even a PHP developer. If you overuse the resources available, the technology whether it is the browser or cpu running the application may suffer.</description>
		<content:encoded><![CDATA[<p>It always make me laugh when someone makes a statement like &#8220;how crappy flash works&#8221;  and puts the blame on the technology.  Flash is a player so if a developer creates an application that doesn&#8217;t manage memory well, it can crash the browser.  This should not be a representation of the technology. The same would hold true for a Java developer or even a PHP developer. If you overuse the resources available, the technology whether it is the browser or cpu running the application may suffer.</p>
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		<title>By: AdamC</title>
		<link>http://blog.everythingflex.com/2008/03/24/calling-out-apple-iphone-and-steve-jobs/#comment-603</link>
		<dc:creator>AdamC</dc:creator>
		<pubDate>Mon, 24 Mar 2008 20:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.everythingflex.com/2008/03/24/calling-out-apple-iphone-and-steve-jobs/#comment-603</guid>
		<description>I love everything about windows and Adobe but as I had noticed how crappy Flash works I am glad that it is not on the iPhone.
Don't believe me try to watch some streaming movies Safari will run to a halt after a while. If Adobe can't do anything to improve Flash it is  blessing that it doesn't work with iphone.
BTW Apple also give you a choice the iPod Touch and from P2P you get them free and permanent.</description>
		<content:encoded><![CDATA[<p>I love everything about windows and Adobe but as I had noticed how crappy Flash works I am glad that it is not on the iPhone.<br />
Don&#8217;t believe me try to watch some streaming movies Safari will run to a halt after a while. If Adobe can&#8217;t do anything to improve Flash it is  blessing that it doesn&#8217;t work with iphone.<br />
BTW Apple also give you a choice the iPod Touch and from P2P you get them free and permanent.</p>
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		<title>By: Giant Ginkgo</title>
		<link>http://blog.everythingflex.com/2008/03/24/calling-out-apple-iphone-and-steve-jobs/#comment-602</link>
		<dc:creator>Giant Ginkgo</dc:creator>
		<pubDate>Mon, 24 Mar 2008 16:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.everythingflex.com/2008/03/24/calling-out-apple-iphone-and-steve-jobs/#comment-602</guid>
		<description>I don't see where Pandora can't easily address this in at least two major different ways on the iPhone - First off, on today's iPhone one can probably build an Ajax web application that uses Quicktime for streaming audio and video, using the same standards that Flash supports - H264 (MP4) and MP3. (Yeah, it's not as simple as writing a little Flex app, but oh well...)

The better option would be to download the recently released SDK, and release a full Pandora client application in June. Since it is a streaming service, it isn't going to have any storage problems, and it can utilize all of the advanced Audio Unit and Quicktime features that are available for it. It can easily sync back to the web, and everyone will benefit.

Now if Pandora writes this iPhone application, submits it to Apple for the App store, and gets turned down for some lame reason - then this "story" would have more legs. But at this point, I really doubt that the upper management of Apple are keeping Flash off of the iPhone to spite Pandora. I don't think they know OR care about it one way or the other.

I'm a Flex developer, but I can see why Apple doesn't see Flash as being really ready for the iPhone - even ignoring the possible performance issues, there are bigger problems like UI integration (multi-touch, gestures, accelerometer, etc.) that need to be dealt with. Is Adobe going to provide a truly iPhone centric version of Flash, that provides new features that weren't work on other platforms?

If you look at the iPhone's SDK, which uses many of the same technologies as OSX on the desktop, notice how the Macintosh version of Interface Builder isn't supported. I bet a lot of lazy Mac developers would LOVE to be able to just push a single button and have their current programs running on the iPhone. But it can't (or shouldn't) be done because of the differences between a desktop machine and a touch-based phone.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see where Pandora can&#8217;t easily address this in at least two major different ways on the iPhone - First off, on today&#8217;s iPhone one can probably build an Ajax web application that uses Quicktime for streaming audio and video, using the same standards that Flash supports - H264 (MP4) and MP3. (Yeah, it&#8217;s not as simple as writing a little Flex app, but oh well&#8230;)</p>
<p>The better option would be to download the recently released SDK, and release a full Pandora client application in June. Since it is a streaming service, it isn&#8217;t going to have any storage problems, and it can utilize all of the advanced Audio Unit and Quicktime features that are available for it. It can easily sync back to the web, and everyone will benefit.</p>
<p>Now if Pandora writes this iPhone application, submits it to Apple for the App store, and gets turned down for some lame reason - then this &#8220;story&#8221; would have more legs. But at this point, I really doubt that the upper management of Apple are keeping Flash off of the iPhone to spite Pandora. I don&#8217;t think they know OR care about it one way or the other.</p>
<p>I&#8217;m a Flex developer, but I can see why Apple doesn&#8217;t see Flash as being really ready for the iPhone - even ignoring the possible performance issues, there are bigger problems like UI integration (multi-touch, gestures, accelerometer, etc.) that need to be dealt with. Is Adobe going to provide a truly iPhone centric version of Flash, that provides new features that weren&#8217;t work on other platforms?</p>
<p>If you look at the iPhone&#8217;s SDK, which uses many of the same technologies as OSX on the desktop, notice how the Macintosh version of Interface Builder isn&#8217;t supported. I bet a lot of lazy Mac developers would LOVE to be able to just push a single button and have their current programs running on the iPhone. But it can&#8217;t (or shouldn&#8217;t) be done because of the differences between a desktop machine and a touch-based phone.</p>
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